The game marks a major shift in the series by using 3D graphics and real-time combat, replacing the 2D isometric graphics and turn-based combat of previous installments. It was released worldwide in October 2008 for Microsoft Windows, PlayStation 3, and Xbox 360. The game is set within a post-apocalyptic, open world environment that encompasses a scaled region consisting of the ruins of Washington, D.C., and much of the countryside to the north and west of it, referred to as the Capital Wasteland. It takes place within Fallout 's usual setting of a world that deviated into an alternate timeline thanks to atomic age technology, which eventually led to its devastation by a nuclear apocalypse in the year 2077 (referred to as the Great War), caused by a major international conflict between the United States and China over natural resources and the last remaining supplies of untapped uranium and crude oil. The main story takes place in the year 2277, around 36 years after the events of Fallout 2, of which it is not a direct sequel. Players take control of an inhabitant of Vault 101, one of several underground shelters created before the Great War to protect around 1,000 humans from the nuclear fallout, who is forced to venture out into the Capital Wasteland to find their father after he disappears from the Vault under mysterious circumstances. Until then, the cis white males in the industry in positions of power and authority, need to put in the work to be more cognizant of the messages their games are sending, and open themselves up to receive feedback and constructive criticism as to what they could be doing better, instead of being reactionary and defensive when someone says, "Hey, maybe we don't need to put tits on our intergalactic space fox.They find themselves seeking to complete their father's work while fighting against the Enclave, the corrupt remnants of the former U.S. Rooting out the toxic masculinity, racism, sexism, and homophobia will go a long way to making this industry more enticing to work in for marginalized groups. And while having more women and people of color, and other marginalized groups in better positions within the industry is exactly what we need, the main roadblock to that is the overwhelmingly toxic and hostile culture that discourages marginalized groups from even wanting to bother to stick around long enough to fight tooth and nail to have their voices heard, their opinions considered, and their hard work acknowledged and rewarded. This industry needs to do better, both internally, and externally. It's why I ultimately went back to the industry, and crossed my fingers that I'd land at a studio that would value me as a person. I love to be a part of a collaborative environment that gets to make cool stuff that players will hopefully enjoy and have fun with. The most frustrating aspect of this is that I fricking love working in this industry. At some point, your resolve just gets worn down, and you're like, "Why am I killing myself for a studio that's literally making me feel unwanted, underappreciated, incompetent, and like my work/life balance isn't important or worth a damn?" I've left the industry twice during my career because of the toxicity and outright soul-crushing atmosphere found in many, many game development studios and publishers. As a Black male, I've experienced much of the same in my gaming career (minus the sexual harassment), and I don't find it even remotely surprising that when I finally did make manage to make headway in my career, it was at a studio with a lot of diversity (from the CEO, down to QA), with a health work culture and a refreshing lack of toxicity and hostility towards the women, people of color, and LGBTQ+ people working at the studio. I've known more than a few women that left the gaming industry altogether because of either harassment, discrimination, a hostile and toxic work environment, and just being treated like they aren't capable in their jobs, and need to be mansplained to and micro-managed every two minutes. While that sounds incredibly good on paper, the reality is that men in this industry make it extremely, and I mean, extremely, difficult for women (and people of color) to ascend up the career ladder.
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